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Posted on by Peter Rettig

Homeschooling & Summer Camp Fun & Practice with GamesforLanguage

 

Word Invader screenWe have recently been fielding inquiries from parents and camp counselors who wonder whether our GamesforLanguage programs are appropriate for homeschooling and summer camps. We always answer with an enthusiastic YES. In fact, our game-based programs are a great way to keep kids busy AND learning on rainy days. Once kids can read and write, they can play GamesforLanguage.

What are the GamesforLanguage program topics?

The 36 scenes of a course tell the story of a young Menu Screenman who travels to France, Italy, Spain, or Germany. The 4-14 line dialogs of each lesson – we call them “Scenes” - start with a conversation in the airplane, then cover visiting friends and family, some sightseeing, buying train/bus tickets, and ordering food. Along the way, tidbits of cultural information on each country are sprinkled in. (For example: Why did Mark Twain liked the name Heidelberg - where he lived for three months? Which French painter was a banker before he became famous?) The travel story engages the learner, provides relevant vocabulary, and creates a framework that ties everything together. Various games teach, review, and practice the vocabulary, grammar, and pronunciation with points given for correct answers and completed games. (For voice recording, the player needs a microphone and Flash Player.) After the first few Scenes, players have to reach minimum scores in order to progress to the next Scene.

How does GamesforLanguage.com work?

Moon LandingWe described both the idea of our program and its specifics in two recent blogs: The GamesforLanguage Program – Part 1: Approach and Methods, and Part 2: Games Summary. Even if children are following a specific language curriculum, GamesforLanguage will be a great and fun addition to their language learning, especially during the summer months and even later!

Hardware/Software

As this is an online program, you need a decent Internet Recording Screenconnection, a PC/laptop with one of the modern and updated browsers: Internet Explorer, Firefox, Chrome, Safari, etc. as well as an updated Flash Player (for the recordings). You can even play our programs (without an Apple app) on an iPad and iPhone using iOS6, but – because Apple does not support the Flash player – the recording feature does not work on those devices. (We are hopeful that Android devices will soon be able to play our program as well.)

We also provide mp3 audios of each level which can be downloaded.

Pricing structures

Inquiries by summer camps have prompted us to develop different pricing structures for group purchases. And during May our FREE six-day trial provides a great opportunity for trying out GamesforLanguage!

Posted on by Peter Editor

July 2012 Newletter

Why we use "The Story"...

Nearly every day we receive google alerts about a new online game or app that promises to make language learning easier and more fun. Some recent ones were: “Blanca goes to School, Question It, San Jiten 3D Game, GoGoLingo, uSpeak.” Many of these language learning games are word games, and/or geared towards younger children with vocabulary appropriate to those age groups.

Language Learning Fun and Gamification

One of the more successful iPad apps for adults, “Mindsnacks,” teaches the words and phrases of a large number of topics - from numbers, colors, months, body parts, greetings, time/date etc. - with entertaining games and a good reward system. (While this is a “fun” program, the lack of a recording option does not let you check your pronunciation.)

A recent entry, “Duolingo,” is trying a new approach that combines traditional reading, translating, speaking, and writing exercises with well-thought-out gamification elements and the challenge “to help translate the web.”

Learning a Language with “The Story”

GamesforLanguage has chosen an approach that uses a narrative which gradually unfolds for the learner. It’s the story of a young “hero” who travels to the country where the language is spoken, meets friends and relatives there, and makes new friends. (To the right: La Sagrada Familia in Barcelona, Spanish 1, Scene 2.4)

By reading, hearing, practicing, and recording the words, phrases, and sentences that are used in “The Story” in fast moving games, the learner immediately acquires a very diverse and useful vocabulary. In essence, the learner is challenged to discover “The Story.” And so, rather than focusing on specific “topics,” we teach typical phrases and sentences that you would hear and use every day during your travels. Based on our own experience, we believe that this approach is particularly effective for quickly acquiring the tools for communicating in a foreign language.

The GamesforLanguage Team